Avuneki Archive
Thinking about language from what still has no name.
Articles on linguistics, constructed and fictional languages, phonetics, semantics, writing, narrative and meaning system design.
Linguistics, imagination and new ways of naming.
An editorial library to understand how languages are born, how they transform perception and how Avuneki proposes its own sound architecture, geometry and color.

How to standardize, publish and preserve a constructed language
Final guide to consolidating versions, documentation, corpus, licenses, governance, copies and continuity of a constructed language.
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How to design voice, speech recognition and synthesis for an invented language
Guide to convert phonology and pronunciation to audio, dictation, synthesis and recognition through corpus, privacy and testing.
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How to create scientific and technological terminology in a constructed language
Method to define concepts, form terms, integrate units and maintain accurate and interoperable scientific vocabulary.
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How to express space, direction and movement in a fictional language
Guide to designing location, orientation, origen, destination and trajectory through precise and combinable spatial relationships.
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How to create cohesion and discourse in a constructed language
Method to connect sentences using referents, pronouns, him, focus, ellipses and logical relationships in complete texts.
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How to create a calendar and express time in a fictional language
Guide to designing days, cycles, dates, stations, intervals and tenses through cultural and calculable rules.
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How to create poetry, meter and rhythm in an invented language
Method for developing metrics, rima, sound features, visual poetry and literary translation from the structure of the language.
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How to create a system of kinship and social relationships in a fictional language
Guide to designing kinship, care, chosen families, generations and social ties through an inclusive and translatable system.
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How to create questions, negation and modality in a constructed language
Guide to designing interrogation, denial, possibility, need, permission and obligation through clear and combinable operators.
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